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Showing posts from October, 2021

Analog Game process

The past few weeks we have been asked to re-envision our mentor game into a analog game. Could be a board game, card game, dice game, etc. anything as long as it wasn't digital. Though I love games and really enjoy playing them and teaching them to other people, I have never really had a desire to make a game... so this project was quite exciting to tackle! For the process to begin, I had to think of what type of game I really enjoy playing and what type of game I could easily build based on my mentor game. I chose a strategy/ territory acquisition style game, similar to the class Risk and a newer award wining game called Small World.  A few details about my Mentor game and ultimately the inspiration of my game.  Game title is Zoombinis and it is a puzzle based learning game that pushed learners to try solving puzzles by trial and error and pattern recognition.  My new game title is Zoombinis: The War Within and goes away from puzzle solving and into the realm of competitive strate

Game Design Process

 Woo boy... I made it though my first game design process!! Overall, I really enjoyed the process and learned some valuable things about the process and ultimately how I can make improvements for future projects.  I am a very visual person, so as I was working on this project, I found myself much more productive when I was working in Twine and could see the "flow" of the story being visualized out. I used word to write out my "Scenes" but it wasn't until I started to incorporate those scenes into Twine did I get into the process.  As I was doing that, I could visualize the encounters between player and the game, as well as mentally visualize the game taking shape. Though this was a text based game, with limited images, it became a visual process for me.  I understand that this may not always be the best process, or the fastest, but I find myself working much better and more efficiently if I can draw the content out. Or in this case, play a mental movie!